Smoke (smoke grenade)

How CS2 smokes work:
- The smoke fills the space around it: it spreads into rooms, under doors and around corners instead of being a fixed ball.
- Bullets punch small temporary holes through it.
- An HE grenade clears part of a smoke for a moment.
- A smoke puts out fire from a molotov or incendiary, and a molotov thrown into a smoke goes out.
How teams use smokes:
- On the T side, to block the CTs' view during an execute.
- On the CT side, to slow a push or delay the Ts while teammates rotate.
- To block an AWPer's long angle.
Pros throw many smokes from memorized positions called lineups, so the smoke lands in exactly the same spot every time.
Learn more about the maps where smokes matter most in the CS2 Map Pool guide.
Related guides
CS2 Map Pool: Current Active Duty Maps and Every ChangeThe current CS2 Active Duty pool: Ancient, Anubis, Cache, Dust2, Inferno, Mirage and Nuke. Cache replaced Overpass in July 2026. Every change since launch.
UtilityUtility in CS2 means grenades: smokes, flashbangs, molotovs and HE grenades.
MolotovA molotov or incendiary in CS2 sets an area on fire for a few seconds: $400 for Ts, $500 for CTs.
LineupA lineup in CS2 is a memorized spot and aim point for throwing a grenade so it lands in the same place every time.
Reviewed by the R1GG team