Molotov (incendiary)

Molotov (incendiary)
SidePrice
MolotovT$400
IncendiaryCT$500

Both work the same way. Players often call both a "molly".

How teams use fire:

  • To clear corners. A molotov forces a defender out of a hiding spot during an execute.
  • To stop a push. CTs throw incendiaries into chokepoints to delay a rush.
  • To stop a defuse. After planting, Ts throw a molotov on the bomb so the CTs cannot defuse until the fire ends.

Counter: a smoke thrown onto fire puts it out straight away. That is why CTs often answer a post-plant molotov with a smoke.

Fire is part of a team's utility, and a set of grenades is part of a full buy.

Learn more in CS2 Economy Explained.

Related guides

  • CS2 Economy Explained: Money, Loss Bonus and Buy RoundsHow money works in CS2: $800 to start each half, $3,250 for a round win, a loss bonus from $1,400 to $3,400, kill rewards by weapon and the $16,000 cap.
  • UtilityUtility in CS2 means grenades: smokes, flashbangs, molotovs and HE grenades.
  • SmokeA smoke grenade in CS2 creates a cloud that blocks vision.
  • ExecuteAn execute in CS2 is a planned T side attack on a bombsite with smokes, flashes and molotovs thrown together.

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