Anti-eco

The richer team is the clear favorite, but it has a lot to lose. If it gets careless and the eco team wins fights, the poorer team picks up rifles and armor, while the rich team has to rebuy everything.
How teams play anti-ecos: they avoid close-range fights where pistols are strong, stay together, trade kills and play for safe picks with long-range weapons. Many teams buy SMGs for anti-ecos, because SMG kills pay $600 instead of $300.
Anti-eco rounds are most common in rounds 2 and 3 after a pistol round.
Learn more in CS2 Economy Explained.
Related guides
CS2 Economy Explained: Money, Loss Bonus and Buy RoundsHow money works in CS2: $800 to start each half, $3,250 for a round win, a loss bonus from $1,400 to $3,400, kill rewards by weapon and the $16,000 cap.
EcoAn eco round is when a CS2 team spends little or nothing to save money for a full buy next round. What it means, when teams do it and why it works.
Force buyA force buy in CS2 means spending all your money on whatever you can afford instead of saving. When teams force, why it is risky and how it can pay off.
Reviewed by the R1GG team