Force buy

A typical force buy is SMGs, cheap rifles or upgraded pistols with some armor and few grenades. It gives a team a real chance to win the round, but if it loses, the team has no money left and usually has to play an eco next.
When teams force:
- Right after losing the pistol round, to stop the opponent's momentum.
- When the round is too important to give up, for example at 11-12.
- When the opponent is also weak, for example after both teams lost key players' weapons.
A successful force buy can break the conversion after a pistol round and flip the economy of a whole half.
Learn more in CS2 Economy Explained.
Related guides
CS2 Economy Explained: Money, Loss Bonus and Buy RoundsHow money works in CS2: $800 to start each half, $3,250 for a round win, a loss bonus from $1,400 to $3,400, kill rewards by weapon and the $16,000 cap.
EcoAn eco round is when a CS2 team spends little or nothing to save money for a full buy next round. What it means, when teams do it and why it works.
Anti-ecoAn anti-eco is a round where a well-equipped CS2 team plays against an opponent on an eco. Why the rich team should win and why losing one hurts so much.
Reviewed by the R1GG team