Exit frag

Common examples:
- The CTs have lost the bombsite and are saving. A T hunts one of them down: that kill is an exit frag.
- A player kills one enemy and then dies alone in a 1v4 that could not be won.
Why the term exists: exit frags still count as kills on the scoreboard, so they can make a player's K/D look better than their real impact. People use the term when a player has good numbers but did little to win rounds.
Exit frags still have value. Killing a saving player takes away their weapons and hurts the enemy economy for the next round.
Modern ratings try to handle this. HLTV's Rating 3.0 measures round swing, how much each action changed the chance of winning the round, so kills in decided rounds count for less. See HLTV rating.
Learn more in CS2 Economy Explained.
Related guides
CS2 Economy Explained: Money, Loss Bonus and Buy RoundsHow money works in CS2: $800 to start each half, $3,250 for a round win, a loss bonus from $1,400 to $3,400, kill rewards by weapon and the $16,000 cap.
SaveTo save in CS2 is to stop fighting a lost round and hide to keep your weapons for the next one.
K/D ratioK/D in CS2 is a player's kills divided by deaths.
HLTV ratingThe HLTV rating sums up a CS2 player's impact in one number, where about 1.00 is average.
Reviewed by the R1GG team