
Mandatory
Mandatory is a Valorant team.
R1GG rating
Not rated yet: fewer than 5 matches in our records.
How the rating worksForm
LWWLWLLWLW
Last 10 matches · 50% win rate · 50% of maps won
Performance Last 90 days
Not enough matches in the last 90 days.
Upcoming matches
No upcoming matches scheduled.
Recent results Last 20 matches
- BO3 Eintracht Frankfurt
20 Mandatory
VCL Tier C - BO3 Barça eSports
12 Mandatory
VCL Tier C - BO3 Mandatory
21 UCAM Esports Club
VCL Tier C - BO3 Mandatory
12 Eintracht Frankfurt
VCL Tier C - BO3 Mandatory
20 la Masia
VCL Tier C - BO3 Mandatory
02 FOKUS
VCL Tier C - BO3 Enterprise Esports
20 Mandatory
VCL Tier C - BO3 Mandatory
20 Beşiktaş Esports
VCL Tier C - BO3 NAVI Junior

21 Mandatory
VCL Tier C - BO3 Mandatory
20 AlQadsiah Esports
VCL Tier C - BO5 Mandatory
13 WIP Esports
VCL Tier C - BO3 Joblife

21 Mandatory
VCL Tier C - BO3 Mandatory
21 F9 EICAR
VCL Tier C - BO3 Mandatory
21 Joblife
VCL Tier C - BO3 Caldya Esport
02 Mandatory
VCL Tier C - BO3 Mandatory
21 F9 EICAR
VCL Tier C - BO3 WIP Esports

21 Mandatory
VCL Tier C - BO3 Nuxeria Esport
02 Mandatory
VCL Tier C - BO3 Esprit Shōnen
02 Mandatory
VCL Tier C - BO3 Mandatory
12 Galions
VCL Tier C
Most frequent opponents Last 12 months

Joblife 1-4 in 5 series
WIP Esports 2-2 in 4 series
F9 EICAR 3-0 in 3 series
UCAM Esports Club 2-1 in 3 series
Galions 2-1 in 3 series
Tournaments
| Tournament | Date | Tier | Result |
|---|---|---|---|
| VCL EMEA: Last Chance Qualifier 2026 | Tier C | Playoffs | |
| VCL EMEA: Stage 3 2026 | Tier C | Playoffs | |
| VCL France: Revolution Stage 2 2026 | Tier C | Playoffs | |
| VCL EMEA: Stage 1 2026 | Tier C | 2nd | |
| VCL France: Revolution Stage 1 2026 | Tier C | 2nd | |
| VCT Ascension: EMEA 2025 | Tier C | Playoffs | |
| VCL EMEA Stage 3 2025 | Tier C | Playoffs | |
| VCL France: Revolution Stage 3 2025 | Tier C | 2nd | |
| VCL France: Revolution Stage 2 2025 | Tier C | Playoffs | |
| VCL EMEA Stage 1 2025 | Tier C | Playoffs |
Learn more
- Valorant Rules Explained: How a Pro Match WorksHow Valorant works: 5v5, first to 13 rounds, Attackers plant the Spike, Defenders stop it, overtime until a 2-round lead. Economy and agents explained.
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