Gen.G Global Academy
Gen.G Global Academy is a Valorant team.
R1GG rating
Not rated yet: fewer than 5 matches in our records.
How the rating worksForm
LWLWLLWLWL
Last 10 matches · 40% win rate · 40% of maps won
Performance Last 90 days
Not enough matches in the last 90 days.
Upcoming matches
No upcoming matches scheduled.
Recent results Last 20 matches
- BO3 Gen.G Global Academy
02 Dplus
VCL Tier D - BO3 X-CAST 02 Gen.G Global Academy
VCL Tier D - BO3 Kiwoom DRX Academy

20 Gen.G Global Academy
VCL Tier D - BO3 Gen.G Global Academy
21 So:sweet VCL Tier D - BO3 Gen.G Global Academy
02 ONSIDE GAMING
VCL Tier D - BO3 ARETE

21 Gen.G Global Academy
VCL Tier D - BO3 T1 Academy
12 Gen.G Global Academy
VCL Tier D - BO5 ONSIDE GAMING

30 Gen.G Global Academy
VCL Tier D - BO5 Gen.G Global Academy
30 T1 Academy
VCL Tier D - BO3 ONSIDE GAMING

20 Gen.G Global Academy
VCL Tier D - BO3 T1 Academy
12 Gen.G Global Academy
VCL Tier D - BO3 Gen.G Global Academy
20 ARETE
VCL Tier D - BO3 Mir Gaming
02 Gen.G Global Academy
VCL Tier D - BO3 FearX
02 Gen.G Global Academy
VCL Tier D - BO3 T1 Academy
12 Gen.G Global Academy
VCL Tier D - BO3 ONSIDE GAMING

20 Gen.G Global Academy
VCL Tier D - BO3 Gen.G Global Academy
20 Kiwoom DRX Academy
VCL Tier D - BO3 Gen.G Global Academy
02 Dplus
VCL Tier D - BO3 Gen.G Global Academy
20 ARETE
VCL Tier D - BO3 Gen.G Global Academy
02 IAM
Asia Pacific Predator League Tier D
Most frequent opponents Last 12 months
T1 Academy 4-0 in 4 series
ONSIDE GAMING 0-4 in 4 series
ARETE 2-1 in 3 series
Kiwoom DRX Academy 1-1 in 2 series
Dplus 0-2 in 2 series
Tournaments
| Tournament | Date | Tier | Result |
|---|---|---|---|
| VCL Korea: Split 2 2026 | Tier D | Out in Regular Season | |
| VCL Korea: Split 1 2026 | Tier D | 2nd | |
| Asia Pacific Predator League Korea 2026 | Tier D | Playoffs | |
| VCL Korea Stage 3 2025 | Tier D | Playoffs | |
| VCL Korea Stage 2 2025 | Tier D | Playoffs | |
| VCL Korea Stage 1 2025 | Tier D | Playoffs |
Learn more
- Valorant Rules Explained: How a Pro Match WorksHow Valorant works: 5v5, first to 13 rounds, Attackers plant the Spike, Defenders stop it, overtime until a 2-round lead. Economy and agents explained.
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